Scp Containment Breach Door Codes

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  1. Scp Foundation
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Containment

Scp Foundation

Scp containment breach download free

Scp Containment Breach Unity

It is speculated that behind the blast door is SCP-682's actual containment chamber, due to the presence of SCP-682's document and the intervention of SCP-079 upon attempting to reach the door. This however may be disproved as there is no visible escape route from the side the player is. Jul 18, 2012  SCP - Containment Breach. The way you're SUPPOSED to get them is from the pocket dimension, there's a piece of paper in there with the code on it. But every time I have tried the codes, they failed. The BEST way to get them is to put the Radio in the machine and set it to the highest setting, it will begin beeping. Count the beeps.

Added containment door frame, containment doors finally implemented! Containment doors placed in room2closets and 173opt; Both dynamic door portals and static room portals now regenerate when switching back to the facility dimension; 0.3.1 edit edit source Created a new data structure, Mapped2DGrid, to use between classes that need a mapped 2d grid.

Scp Containment Breach Door Codes

Scp Containment Breach Keypad

  • New secret SCP:
  • New progression and puzzle to gain access to the SCP
  • Large unique chamber with detailed props and animations
  • 3 minutes of new powerful music
  • Detailed sound and foley work
  • Lore expansion through notes and decoration
  • Revamped SCP-106:
  • New AI:
  • Will now pursue the player more intelligently
  • Despawns at appropriate times
  • New attack patterns - no more instakills (unless you mess with him)
  • Increased speed and agility
  • New animations:
  • New walking animation
  • New spawning animation
  • New teleporting animation
  • New despawn animation
  • New music: chase theme by FireFox expanded with new effects and large scale
  • Revamped SCP-173:
  • Contextual blinking (see Mechanics)
  • New AI:
  • Upon spawning, 173 will not automatically be aware of the player
  • 173 has been made a lot tougher to evade
  • Increased speed and navigational skills
  • Revamped SCP-914:
  • New chamber:
  • Huge new chamber with office areas to explore (featuring a tiny bonus)
  • New audio:
  • All 914 sounds updated for larger scale and loudness
  • New development: Unique roomtones in different areas of the chamber for added ambience detail and immersion
  • New arrangement and expansion on the musical theme
  • New processing abilities:
  • Can now output multiple items based on recipe
  • Revamped SCP-983:
  • New location
  • COMPLETE REVAMP of the 983 sequence:
  • On-screen bottom text messages to guide the events of the sequence
  • Two minutes of new music that plays during the event
  • Sound of player humming along to the monkey
  • No more running away
  • New 983 voice samples
  • Is now always active - happy birthday!
  • Revamped SCP-650:
  • Dozens of new frightening poses
  • AI fixes:
  • Disappears and reappears at appropriate intervals
  • No longer blocks doorways forever
  • New audio: Revamped the 650 theme and horror cue
  • Revamped SCP-178:
  • The glasses have found a new home
  • AI changes and fixes: 178-1 instances will no longer phase through one another
  • Added a sound when SCP-178-1 damage you to avoid confusion
  • Minor Upgrades:
  • SCP-330:
  • The bowl of candy has a new home
  • Bleeding out over time adds to realism
  • SCP-553:
  • 553 deals more damage than before
  • SCP-207:
  • 207 now only stacks to 3 units
  • Wears off over time and notifies you of your state (so you won’t just randomly die)
  • Anomalous Ducks:
  • Revamped: Ghost Duck:
  • New location
  • New spooky sound effects
  • Revamped: Disco Duck:
  • New location
  • New lighting effects
  • New music and event sequence
  • New: X-Ray Duck:
  • Original model and idea by Aruspice
  • New “X-Ray” camera effect
  • New music
  • New: Duckiplier:
  • Original model and idea by Aruspice
  • Special message with music and sounds
  • A truly handsome fella
  • Minor Upgrade: Saxduck
  • Saxduck found a new home
  • Fun interactions!
  • No longer present in this update:
  • Suspended SCP-939 and warehouse section for a future overhaul update.
  • Flushed SCP-789-J down the drain. Sorry, not sorry.
  • Suspended SCP-1499 and its dimension for a future overhaul update as well
  • Mechanics:
  • Contextual blinking:
  • The player will only blink when being chased by SCP-173
  • Unique and startling audio cues let you know about contextual blinking
  • Blinking will no longer get in the way of viewing events
  • Basic saving and loading:
  • Quicksave and quickload during gameplay
  • Saves items in inventory and codex
  • Saves progression stats
  • Saves player stats
  • Intro sequence:
  • Simple waking up intro sequence at the start of a new game
  • First Person arms with detailed textures and animation
  • Completely new music and player foley
  • Right mouse button
  • Use the right mouse button to zoom into details
  • Zoomable objects
  • Various objects such as notes zoom in when you interact with them
  • Interactable diegetic UI screens with unique cursors
  • Head bob
  • Using the new player animation system for dynamic head bob based on speed and direction
  • UI:
  • Inventory revamp:
  • New inventory and codex UI
  • New and improved item handling
  • Death screens:
  • New death screen UI look
  • Death screens now have messages on what killed the player
  • The messages will be expanded upon in future updates
  • Bottom texts for event sequences:
  • Displays messages to the player to guide events and give additional information on actions
  • Adjusted and simplified loading screens
  • Added marketing & links to the main menu to easily access social media, website, and more!
  • Added a disclaimer and known issues page, accessible under the Extras screen
  • Other:
  • Official Aerie Gaming Studios logo splash screen
  • Added reminder on game start that the game is still in early development and bugs and missing features are to be expected
  • Discord integration:
  • Discord will display if the player is in the main menu or loading, as well as which room they are currently in and what has killed them if they die
  • Graphics and World:
  • Full lighting revamp with baked lighting and relights:
  • Fantastic new lighting quality that gives the facility an entirely new feel
  • Massive visual improvements without a performance tradeoff (performance is boosted actually)
  • Amazing new handcrafted stylistic and mood-intense looks
  • New rooms, redone rooms, retextured rooms:
  • Dozens of newly modelled rooms for future sublevels 2 and 3
  • Dozens of new SCP chambers
  • Dozens of remodelled and retextured rooms
  • Great performance and look improvements to every room in the facility, leading to great consistency
  • Removed almost all of the original SCP: Containment Breach rooms & models from the game; the rest to be removed in a future update
  • Redecoration of the entire game world
  • Rooms now have various clutter and debris props for a better breach atmosphere
  • Tons of new props with amazing detail in various places
  • Lamps on desks are now usable and can be turned on or off
  • Medkits scattered throughout the facility may now be looted
  • Other:
  • Retex and overhaul of most props and assets from the beginning of development
  • Subsurface Scattering on some SCPs
  • Audio:
  • Fully remastered and rescored main menu theme:
  • Achieves better clarity and detail on all playback devices
  • Higher intensity and new tone in rescored parts
  • Available for purchase on Bandcamp (starting with the public release of 0.6)
  • Lots of new sounds:
  • Completely new LCZ door sounds with buttons sounds
  • New computer sounds (no more dirty fans)
  • New moving camera sounds in various rooms
  • New steel door sounds
  • Equipped the bathrooms with new door sounds, including stall sounds by Scotty Venable
  • New desk fan and faucet sounds by Scotty Venable
  • New audio events and facility ambience developments:
  • Emergency intercom devices in various rooms will play randomised distress calls
  • First introduction of roomtones with the new 914 chamber - provide scale and general immersion into the game world
  • New music developments:
  • The new and rearranged music pieces present a style and musical language never heard in other SCP games before
  • First introduction of brand new thematic material in the intro and secret SCP cues
  • New X-Ray Duck music by FireFox
  • SCP-106, 650 and 914 themes rearranged by Corvus B. with faithfulness to the works of FireFox
  • Other revamps:
  • Revamped all auxiliary ventilation event sounds
  • Made the LCZ ambience sit better in the mix
  • Removed audio skips from LCZ ambience
  • Adjusted mix on player footsteps
  • Adjusted distance rolloffs on many ambience sounds
  • Performance and Systems:
  • Performance systems and enhancements:
  • Room streaming
  • Custom system that streams assets in and out at runtime using a fast API
  • Can be scaled to an infinite amount of rooms without affecting the game’s performance
  • Almost the entire game’s world and assets within that world have been converted to be streamable
  • Huge performance boosts even on low-end computers
  • Texture streaming
  • Updated to the latest version of Unity 2018.2 with a vastly stabilized texture streaming system
  • Streams textures in and out as the player moves through the world to keep memory usage low
  • New systems:
  • Pathfinding
  • Full rework of the entire game’s pathfinding system from the deprecated and buggy system it started with to the powerful and well-known A* pathfinding project
  • Incredibly fast and made for modding
  • Allows multifloor geometry - stairs will never feel safe again
  • Much faster grid & navmesh generation
  • Room to expand with multiple grids for differently sized entities to handle larger and smaller enemies & npcs
  • Easy to write our own custom AI to handle pathfinding well
  • Cutscene system
  • Intelligent handling of cutscenes internally
  • Event sequence system
  • SCP chases are prevented from starting during important event sequences
  • Save / load is prevented during event sequences
  • Some items, such as SCP-1499, will not work during event sequences to preserve world state
  • Patreon systems:
  • System to handle multiple offices
  • Load & save your office key
  • Automatically generate credits from patreon database
  • Miscellaneous:
  • New & improved console commands
  • Rooms now have a specified teleport point - no more getting stuck in them when you teleport!
  • Known Issues:
  • There is a rare chance that the game’s loading will fail around 50% on a new game - this is due to the fact that we have pushed old worldgen to its limits. Simply restart the game and try a different seed
  • There is an extremely rare chance of the world unloading spontaneously during gameplay. This issue is still being investigated. During testing we played far over 100 seeds and it only occurred once. Should this happen, a reload should fix it / entering the room from a different angle should fix it
  • Some items may fall out of 914’s intake booth due to random item spawning. Most items should be fine.
  • Sometimes door sounds may not play. This is due to lag. If you notice this happening, try reducing the graphics level.
  • Sometimes our room streaming system might unload rooms that are connected to the room you are in. Simply walk out of the room and back in or save and reload.
  • In case you observe 173 and the blinking mechanism doesn’t initiate, save and reload. This issue may occur with 650 also, but it has only occurred once so far.
  • Jamming yourself in the way of a closing door can push you out of the world. In case this happens to you, make sure you walk towards one of the rooms that you were traversing between.