The Forest How To Kill Mutants

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  • The Forest is a thrilling first-person open world survival-horror game. The game begins with a plane-crash on a densely forested desert island and when the sole survivor regains consciousness, he finds himself marooned in a challenging and hostile environment.
  • Destroy the Super Mutants at the Watershed is a side quest in Fallout. The Vault Dweller needs to start this quest before 110 game days have passed (by March 25, 2162), or all the ghouls in Necropolis will have been killed by the super mutants of the Master. (If one has killed the Master before.

Madd Vladd uses real magic when he plays games on his pc. Long story short he killed all of the holiday icons and stole their souls so that he could use thei.

'''''''''Items:[edit]

  • Air Canister: Found scattered across the island, in campsites, in caves, and on the yacht. The air canister completely refills the air in the rebreather.
  • Aloe: Found scattered throughout the island. Aloe can be consumed for direct healing or used to craft herbal medicine (1 aloe, 1 marigold).
  • Arm: Dismembered from dead cannibals. Can be used as a weapon, cooked for food, or burned to produce a bone.
  • Arrow: AWeapon used with the bow. Crafted by using one stick and five feathers. Can be ignited with the lighter by pressing the 'L' key while equipped with the bow.
  • Bible: Found in caves and scattered across the island. Players can not hold them in their inventory or added to their notes but they can be examined.
  • Batteries: Used for crafting and recharging the flashlight and walkie talkie. batteries are found in campsites, in suitcases, or in caves. When used they completely replenish the battery life of the item selected.
  • Berries: Found scattered around the island, can be eaten for food and thirst. Blueberries are safe to eat, white and black (snow and twinberries) are toxic. All berries can be collected and stored in a player made pouch. Blueberries are used in crafting blue paint (3 blueberries, 1 tree sap).
  • Blue Paint: Used to decorate items and buildings. Crafted with 2 blueberries and 1 tree sap. Blue paint is water proof and will not wear off of an item.
  • Bomb: Used as Weapon and to clear specific rocks. Crafted with 1 booze, 1 wrist watch, 1 circuit board, and 5 coins. Up to 5 bombs can be carried in the inventory at once.
  • Bone: Weapon produced after cooking cannibal arms or legs. The bone is also used to upgrade the weak spear. 5 bones can be carried in the inventory at once
  • Bow: Weapon crafted with 1 stick, 1 cloth, and 1 rope. Up to 12 can be held in the inventory at at time. Their damage can be upgraded, and bows can be set ablaze when using the lighter on them, 'L' key, while equipped.
  • Booze: Crafting item found scattered around the island, in suitcases, and in the plane. Booze fills a portion of the thirst meter, but lowers energy. Booze is also used for crafting Molotov's (1 booze, 1 cloth) and bombs (1 booze, 1 circuit board, 1 wrist watch, 5 coins). 7 can be held in the inventory at one time.
  • Cassette Player: Found with cassette number 1 either on the yacht, or in a side tunnel of the cave where the toy piece head is found. Cassette 2 is near one of the exits of the toy cave. Cassette 4 is found in a red shipping container on the beach or near a grave by the north-eastern mountains. Cassette 5 is found in the cave with the two 'cowmen', or in a side tunnel of the Diamond Mine. The cassette player can be attached to a tree by pressing 'E' next to one while it is equipped.
  • Chicory: Purple flowers scattered around the forest floor. It can be eaten directly to restore energy or crafted with cone flowers to produce an energy mix (1 chicory, 1 cone flower).
  • Circuit Board: Found by smashing laptops, inside the cockpit of the plane (3), in caves, and in cannibal villages. The Circuit Board is used in crafting a bomb (1 booze, 1 circuit board, 1 wrist watch, 5 coins).
  • Cloth: Found scattered throughout the forest, in suitcases, in cannibal villages, in caves, on cannibal effigies, and on the beach. The Cloth is combined with weapons to set them on fire. It is also used to make the Molotov (1cloth, 1 booze), and rope (7 cloth).
  • Club: Created Club: Player crafted and used as a weapon (1 stick, 1 skull). Cannibals Club: Dropped by cannibals using it upon dying. It is faster and more decorated than the Created Club.
  • Coins: Found near suitcases and by the plane crash, on the beach, and in caves. Coins are used to craft bombs (5 coins,1 booze, 1 wrist watch, 1 circuit board).
  • Compass: Found on dead miner in cave where the player is brought after their first death. Used for directions.
  • Cone flower: Found scattered throughout the forest can be eaten directly to restore health or combined with chicory to create an energy mix (1 cone flower, 1 chicory).
  • Cross:Found in caves. Can not be held in the inventory, it can only be examined by the player.
  • Deer Skin: Dropped by a deer when killed. Deer skins can be used to decorate structures or as armor. 5 can be carried in the inventory at one time.
  • Dollar Bills: Are used as a substitute for leaves. All bills found are $100 bills and are only used to keep fires burning. They can be found in suitcases, around campsites, on the beach, in cannibal villages, and in caves.
  • Dynamite: Is an explosive found in groups of 5 in crates located in cannibal villages.
  • Energy Mix: Is a craftable medicine that completely restores the energy bar when consumed. It can be crafted by combining 1 cone flower and 1 chicory.

The Forest How To Kill Mutants 2

  • Feather: Dropped by birds when they land or are killed. Feathers are used to craft arrows (5 feathers, 1 stick), and to increase a weapon's speed (feathers, tree saps, weapon).
  • Fish: Found in bodies of water. Can be caught by pressing the 'E' with the weak or upgraded spear. The inventory can hold up to 3 and they can be cooked on a fire or a drying rack.
  • Flare: Glows red and used as a source of light and ammo for the flare gun. Flares can be thrown and can distract the cannibals. Thrown flairs can not be picked up. Flares can be found in the yacht, caves, and near campsites. Flares burn much brighter than the lighter and last around 1 minute.
  • Flare Gun: The flair gun shoots flares as a weapon and a distraction tool against the cannibals. Projectiles can set plants, animals, and cannibals on fire. It is super effective against the cannibals and illuminates any room for a short period of time.
  • Generic Meat:ropped from turtles, raccoon's, and deer's when killed. It can be either cooked or dried on a rack then eaten to restore health. Each generic meat restores about 1/3 of the health bar. 4 generic meats can be stored in the inventory at once.
  • Head: Obtained by chopping off a cannibal's head. It is used to build effigies. Heads can be used as a weapon and cooked to produce skulls. only one head can be stored in the inventory at a time.
  • Head Bomb: Crafted item by combining a cannibal head with a bomb. The head bomb is a thrown explosive and does as much damage as the normal bomb.
  • Herbal Medicine: Are a craftable medicine created by combining 1 aloe and 1 marigold. Herbal medicine fully restores the health bar upon consumption. Up to 8 can be held in the inventory at one time.
  • Leaves: Are used for building various structures. They are automatically placed in the inventory when a player chops down a small trees or bushes. Leaves can be used to keep a fire burning or to make stealth armor (15 leaves 1 lizard skin).
  • Leg: Obtained from chopping off a cannibals leg. Legs can be used as a weapon, to build effigies, and cooked or dried on a rack to eat. A burned leg on a fire produces a bone.
  • Lighter: Thethe most basic and only light source the player starts out with. The lighter has many uses including starting fires, lighting up dark areas, igniting weapons combined with cloth, and lighting effigies. The lighter is always held in the player's left hand and is used by pressing the 'L' key. While the lighter will occasionally flicker off the player automatically relights it. The logo on the lighter, CIB, is a easter egg referencing the popular lighter company BIC.
  • Lizard Meat: Obtained by killing lizards. 1 lizard meat is dropped for each lizard killed. It can be cooked on a fire or dried on a rack. There are three leaves of quality fresh, edible, and spoiled. When lizard meat is consumed it restores a large portion of health and energy. Being burned while wearing armor does reduce it. It is best to wear armor only when prepared to fight enemies in order to increase its effectiveness.
  • Lizard Skin: Is obtained by pressing 'E' on a dead lizard's corpse. Lizard skin can be worn by the player as a form of armor by left-clicking on it in the inventory. One lizard skin fills around 2/11th of the armor bar and takes 5 to become completely filled. After the bar is filled 5 more additional skins can be worn to further increase the players armor regardless of the bar being full. Catching on fire decrease armor, while falling and being poisoned bypass armor and affect health directly. It is advised to only wear armor when combat is expected to maximise the effectiveness of it. A maximum of 5 can be held in the inventory at one time. Combining 15 leaves with 1 lizard skin produces 1 stealth armor.
  • Log: A primary building material that is obtained by chopping down large trees. When a large tree is chopped down 4-5 logs are produced from it. Logs do not fit in the inventory, only 2 may be carried by the player at one time. Logs are heavily affected by the game physics and my be sent flying into the air based on the object they collide with when they hit the ground. A log holder and a log sled can both hold up to 7 logs.
  • Marigold: A orange flower found scattered throughout the forest. It can not be eaten directly and is used to craft herbal medicine (1 marigold, 1 aloe).
  • Map Pieces: There are 4 pieces total, each found in separate caves on the island. Each map piece reveals a small portion of the island and it's caves. By collecting all 4 pieces a full map of the island is revealed.
  • Medicine: A healing item that fully restores health when consumed. They are found in suitcases, in caves, in the main plane, in cannibal villages, and scattered across the islands beach. Up to 8 meds can be held in the inventory at one time. There is a chance when a cannibal is killed they they will drop medicine.
  • Modern Axe: The modern axe is a weapon found lodged in a tree in the middle of one the cannibal villages. The axe does slightly more damage than the plane axe and cuts down trees in only 9 hits while the plane axe takes 17. This weapon can be upgraded with teeth, feathers, glass shards, and cloth.
  • Molotov: A weapon that when thrown sets the target on fire. It is crafted with 1 cloth and 1 booze, then thrown by holding and releasing the left-click. The molotov is extremely effective in killing mutants as they are set on fire when hit, then die within seconds. The Molotov can also be used as a torch and is significantly brighter than the lighter.
  • Old Pot: Is used to collect drinking water. The pot can collect rain water (clean), lake and pond water (polluted), or from a water collector (clean). Dirty water collected in the pot can be cleaned by cooking it on a fire. The old pot is emptied after 1 use, if a filled pot is selected from the inventory the player will drink the contents before holding it.
  • Oysters: Are a source of food that is found near ocean reefs. They have a short shelf life and must be eaten quickly. They restore a portion of the hunger bar when eaten.
  • Pedometer: Is used to count the amount of steps taken and track the outside temperature. The Pedometer is located by the tennis player corpses in the forest and is held in the left hand when equipped
  • Photos: Photos and magazines are found in the yacht, by the grave site on the beach, and in caves. When collected they are added to the notes section of the survival guide and help piece together the story line. The magazines are about yachts and waterfalls while the photos are of the mutants and the yacht dated June 82'.
  • Plane Axe: The first weapon found in the game. It is found at the front of the plane lodged into a flight attendant's stomach. It can be picked up by pressing 'E' on it, or walking over it. It is equipped, as every weapon is,by pressing 'I' then swung by left-clicking and blocks by right-clicking. The plane axe can also cut down large trees, small trees, and bushes to collect logs, sticks , and leaves. Large trees take 17 hits and small trees take two hits to knock them down, bushes and ferns taking only one. Suitcases can be broken into by hitting them with the axe. The plane axe's speed and power can be upgraded using feathers, teeth, glass shards, and cloth.
  • Pouch: A craftable tool used to hold berries. The pouch can be crafted by combining two rabbit furs together. Berries collected are not placed in the pouch, they are stored in the player's inventory instead allowing them to collect unlimited berries.
  • Rabbit Fur: Is collected from dead rabbits. Rabbit fur can not be worn, although it is used for making a pouch by combining 2 rabbit furs together.
  • Rabbit Meat: Used as a source of food to restore health, hunger, and energy. Rabbit meat must be cooked in order for the player to be able to eat it. There are three levels of quality ranging from fresh, edible, and spoiled. The longer rabbit meat stays in the player's inventory the less fresh it becomes. Rabbit meat can either be cooked on a fire or dried on a drying rack.
  • Rebreather: A tool that extends the amount of time the player can spend underwater. When equipped, by selecting it from the inventory,the HUD is changed to show the diving mask on the player's face. The rebreather spawns in multiple locations around the island and can be refuelled with air canisters.
  • Rock: A limited natural resource the is found all across the floor of the island and caves. Up to five rocks can be carried in the player's inventory. Rocks can be used as a weapon, but swinging it significantly reduces energy compared to using a actual weapon. Sneaking behind a cannibal and striking it with a rock has a chance to instantly kill it. Rocks are also used to construct a multitude of shelters, fires, and traps found in the survival manual.
  • Rope: Is a critical construction item for the bow, stone axe, raft, and house boat. Ropes can be crafted by combining 5 cloths. They are found in caves, on the yacht, and in cannibal villages.
  • Rusty Axe: A mele weapon found in a cave. The rusty axe swings slower than the plane axe but causes more damage and can knock enemies down. This weapon can be upgraded with feathers, glass shards, cloth, and teeth.
  • Seeds: Are obtained by picking up plants and flowers on the island. Seeds can be planted in gardens to grow various plants including aloe, berries, and flowers.
  • Stealth Armor: Is crafted by combining 15 leaves with 1 lizard skin. Stealth armor is waterproof and reduces the player's visibility to other enemies and creatures on the island. When worn the player is covered in both lizard skin and leaves. Stealth armor is affected if the player is on fire.
  • Skull: Are found in caves and dropped when effigies with heads on them are destroyed. Skulls can also be obtained by burning heads on a fire. When combined with a stick a club is crafted.
  • Snack: A directly consumable food that restores energy and hunger. Snacks are found inside suitcases, scattered around campsites, in the main plane, and inside caves. Snacks are extremely convenient when travelling since they can be directly consumed. They have a limited availability so it is best to use them tactically. When a cannibal is killed there is also a chance that they will drop a snack.

The Forest How To Kill Mutants Full

  • Soda: A directly consumable item that fully restores the energy bar when drank. Sodas are non-craftable and found inside the main plane, inside suitcases, inside crates (4-5 each) in cannibal villages, and there is a 30+ cache in the bottom of a pit in side one of the caves. When a cannibal is killed there is a chance that they will drop a soda. 10 sodas can be held in the inventory at once.
  • Sticky Bomb: Is a upgrade to the regular bomb. When thrown the sticky bomb sticks to the target instead of bouncing or sliding. To craft the sticky bomb 1 bomb and 1 tree sap need to be combined.
  • Survival Guide: The survival guide is primarily used to selected and build structures in the game. The guide shows how much material is needed to build each structure as well. Players start with the survival guide in their inventory and it is broken up into different sections including; a basics of survival tutorial (shelters, fires, berries), construction, fires, shelters, storage, custom building, furniture, traps, food and water, boats, effigies, a DIY crafting guide, and notes.
  • Stick: A primary building resource that can be found in abundance around the island and in caves. Sticks are needed to build shelters, storage units, traps, and tools. They can also be obtained from chopping down small trees with an axe. 10 sticks can be held in the inventory at a time. Sticks can be used as a basic weapon and poking the ground with one can occasionally dig up coins or stones.
  • Stone: Similar to the rock, but smaller in size and are located on the forest floor and in caves. Stones can not be placed in the inventory and can only be held one at a time by the player. They can also be thrown, like the tennis balls, to distract enemies.
  • Stone Axe: A weapon that can only be used by crafting it. The create the stone axe can be crafted by combining 2 stick, 1 rope, and 1 rock. The stone axe swings slower than the plane axe but consumes significantly less stamina. Enemies will also be knocked down more frequently while using the crafted axed instead of the plane axe.
  • Talkie-Walkie: A item that the player starts with and is used in multi-player to communicate to other players using their own voice. It is held in the left hand and reduces the swing speed of any mele weapon while held.
  • Target: Is a custom building that can be selected from the custom building section of the survival guide. The wood target allows the player to practice their bow and arrow skills. It requires 4 sticks, 1 log, and 1 blue paint to craft it. Any arrows that hit the target can be collected and reused, unlike when they hit any other surface.
  • Tennis Ball: Is very similar to the stone, and can be found in suitcases scattered around the island and in caves. The tennis ball can not be stored in the inventory but can be thrown to distract enemies. Only one tennis ball can be held at a time.
  • Tree Sap: Tree sap is used to upgrade weapons and to create paints. Tree sap is automatically collected when chopping down large trees with an axe. The sap can also be used to repair certain structures that have become damaged.
  • Tooth: Used to upgrade the damage of weapons using 1 tooth and 1 tree sap. They can only be applied to mele weapons. Teeth are dropped from cannibals when hit with a weapon or killed. Burning cannibals is the most effective way to collect teeth as they die slowly and drop the teeth in the process.
  • Toy Parts: Are broken into different pieces and scattered in the deepest parts of various caves on the island. Toy parts can be put back together using tree sap. These pieces are from the toy the child had sitting next to the player on the plane and are most likely connected to the game's stroyline.
  • Turtle Shell: A craftable item picked up from dead turtles found around the shores of the island. One turtle shell can be stored in the inventory at a time and it is used to craft a water collector (1 shell, 4 sticks).
  • Upgraded Spear: The upgraded spear is an upgraded version of the weak spear and it created by combing 3 bones and 2 cloths. The upgraded spear has a significantly higher attack speed and damage than the weak spear and cannot be upgraded using teeth, glass shards, cloth, or feathers. It is extremely effective in hunting, fishing, and even killing cannibals as they are stunned with each successful hit of the spear. The upgraded spear does not use any stamina.
  • Water Skin: A craftable item and portable water source. The water skin is crafted by combining deer skins and 1 rope. The water skin can collect both clean and polluted water from lakes (polluted), ponds (polluted), or a full water collector (clean). The water skin fully restores the thirst meter and is completely drained after each use.
  • Weak Spear: A mele weapon that is found around bodies of water, primarily near fishing ponds. This is the only weapon/method available to collect raw fish. While the spear can be thrown it can not be used while fishing, making it more difficult to collect fish. The spear is the most effective weapon in hunting as it can be used while moving. It can also be upgraded by adding 3 bones and 2 cloth. The weak spear does not use any stamina.
  • Wrist Watch: Is used to craft the bomb (1 wrist watch, 1 booze, 1 circuit board, 5 coins). Wrist watches can be found on dead passengers, in caves, and in suitcases. The inventory can hold up to 5 at a time.
The Forest How To Kill Mutants

Weapons:[edit]

Plane Axe: Found in flight attendant on the main plane

Climbing Axe: Found in cave, used to climb up rocks

Stone Axe: Crafted with one stick, one rope, and one rock

Modern Axe: Found on beach inside a rock

Flare Gun: Found in the nose of plane in dead pilots hand

Timed Bomb: Crafted with 1 booze, 5 coins, 1 circuit board, and 1 wrist watch

Molotov: Crafted with 1 cloth and one booze

Cannibal Leg and Arm: Dismember cannibal after death

Bow: Used with arrows, crafted with one stick, one cloth, and one ropeBone: Produced after burning a cannibal arm or leg

Arrows: Used with bow, crafted with one stick and 5 feathers

Cannibal Club: Dropped by cannibal carrying one

Stick: Found throughout the forest or by cutting down small trees

Skull Club: Crafted with one skull and one stick

Katana: Found in victim in the woods

Weak Spear: Found bodies of water

Upgraded Spear: Crafted with 3 bones and 2 cloth

Bone:

-Weapons can be upgraded with feathers (+speed), teeth (+damage), bottles (+damage), and cloth to add fire (press L while holding to light on fire)

-Crafting Recipie for weapon upgrades: 1 tree sap, (feather, tooth, glass, cloth) + Weapon

Armor:[edit]

  • Lizard Skin: Dropped from dead lizards
  • Stealth Armor: Crafted with 15 leaves and one lizard skin
  • Deer armor: Dropped by dead deer

- All falling and poison damage bypasses armor and causes direct damage to the player

Comments
By Jesse Matheson

As the sun begins to set I light my fire, grip my axe and listen out for the crunches of leaves, the snapping of twigs or the faint whispers that signal the approach of nocturnal mutants.

Spotting one out of the corner of my eye I wildly swing my weapon. The blows connect, killing her and forcing the others to run away, screaming. I huddle back beside the fire, and pray that I survive the night.

In development at indie studio Endnight Games and released as a publicly available alpha, The Forest is a PC-exclusive open-world survival horror game that takes inspiration from hits like DayZ, Minecraft and Far Cry, but also looks to carve its own niche; a goal that’s readily apparent from the first few moments, when the commercial airliner you’re on drops out of the sky, and you awake to see a semi-naked humanoid scoop up your unconscious son and walk off into the forest with him.

The next time you come to, you’re alone, in the smoldering wreckage of the plane, surrounded by a beautifully dense open-world inhabited by ‘mutants’ who are perhaps a little too human.

Created by a core team of just three (with additional contractors), it’s not surprising to learn Endnight has a VFX background, sharing credits in films like TRON:Legacy and 300, as that pedigree has clearly informed the visual design of this lush world.

Running in Unity 4, it’s already gorgeously-realised. Rays of sunlight pierce the crowded woodlands during the day, which are alive with rabbits, lizards and birds, and give way to lakes and sweeping vistas.

At night, limited light from the moon and a campfire supply little comfort for the glowing eyes and flickering torches of mutant patrols. Terrifying.

Run away!

As you might imagine, gameplay also changes greatly depending on the time of day. By daylight, armed only with an axe, a lighter and a ‘how-to’ survival guide, you must hunt for food and supplies and gather wood for creating traps, weapons and camps, the latter acting as save points.

The Forest’s mutants are really the beating heart of the game. The AI is sophisticated and interesting to observe, something few games can boast.

Survival purists mightn’t enjoy the small hints and tips offered by the guide, which also provides time saving point-and-click templates for buildings, wood fires and even gruesome effigies made from dismembered enemy remains, but it’s one of the best tools in ensuring you stay alive.

It’s at night when The Forest truly comes into its own as a sudden feeling of isolation sinks in and the mutants go hunting. Portrayed as somewhat tribal, somewhat otherworldly humanoids, these foes are nocturnal, and more or less leave you alone during the day, unless you go searching for them. During the night, on the other hand, they will test your traps, approach your camps and perhaps even attack you.

The Forest’s mutants are really the beating heart of the game. The AI is sophisticated and interesting to observe, something few games can boast. They will scavenge for food, pull their injured back to camp and even pray to the rising sun.

The mutants have their own society and beliefs... but they're not all this human-looking.

Ranging from aggressive to simply curious, the mutants are organised and able to communicate with one another, providing a sense of refreshing realism to a genre usually characterised by hordes of mindless killing machines.

That’s not to say they aren’t bloodthirsty, however. If the mutants do attack, they will kill you, and quickly. And indeed, you can expect to die many many times. Underpinned by a steep difficulty, death is inevitable and the only real goal – at least initially – is to survive for as long as possible.

If you do happen to be overwhelmed by the locals, not all is necessarily lost. Sometimes you’ll come to in a cave, surrounded by human bodies, identified as passengers from your flight, and you’re given a second chance to return to your camp - if you can make it out alive.

The average length of survival in The Forest depends on a number of factors. My typical playthroughs lasted around three to four days before being dragged off to the cave.

Starting out I’d set-up camp near the crash site due to the many suitcases full of supplies littering the area, but smoke from the plane continually attracted more and more mutants. I stood my ground hoping to survive through sheer force. Bad idea.

You can build all the fires, effigies and walls you want to deter them, but if these mutants want to kill you then they are going to kill you.

Growing frustrated I decided to move away from the site as the further I ventured the less mutants I saw. This meant a sharp decline in food supplies, however, meaning if I wanted to hunt I’d need to travel further from the safety of my camp. Instead of the mutants finding me, I risked finding them.

Such is the conundrum of The Forest’s steep learning curve: with its high life/permadeath turnaround pushing you to recognise patterns in mutant behaviour and to journey into new areas, the trick to surviving seems to be finding a strategy which strikes a balance between keeping supplies nearby and mutants as far away as possible.

The game in its current alpha state, however, feels a little unbalanced. For fans of the genre, an axe as a starting weapon might seem generous, but considering it takes around eight to fifteen hits to take down a single enemy, and just three to kill the player, it can become almost impossible to survive a confrontation of any kind.

You can build all the fires, effigies and walls you want to deter them, but if these mutants want to kill you then they are going to kill you.

Gruesome.

Later in the game, if you happen to survive long enough, you can craft spears, bombs, armour and molotov cocktails, and if you search hard enough you might just find a flare gun, helping to even the odds.

It’ll be interesting to see how Endnight Games adjusts the difficulty as development progresses. Brutally difficult games, after all, are experiencing something of a renaissance at the moment. Regardless, with more weapons expected to be included through updates, including a long awaited bow and arrow, players will at least have more ways to defend themselves.

For those who want to pare back the game, there’s a free-roam ‘vegan mode’, which removes all enemies from the world, allowing you to really take in the landscape and figure out how you’ll approach your next mutant-filled foray.

The Forest is a game which forces you to play conservatively and intelligently, treating every day as if the next night might be your last. The gameplay – and content – is still coming together, but there’s real potential here. Throw in Oculus Rift support and planned multiplayer co-op and this could be one of the most terrifying, yet sophisticated, survival horror experiences around.

Jesse Matheson is IGN AU’s newest intern and recently discovered he isn’t very good at Dungeons & Dragons. Show pity, and follow him on Twitter: @Jesse_Matheson.