Beyond The Reach Skyrim
There's so much water in Beyond Reach, it'd look so nice with a nice water patch. And more fog would be nice around the water shores and such. I have no idea how fog works in Skyrim, so if it's something like, super taxing on the system, it's not that important. Or would Supreme and Volumetric fog work with this mod? I haven't tried it.
About this mod
Beyond Reach is a DLC sized mod that takes place in the east of High Rock, commonly known as The Reach. You will experience a story of intrigue, conspiracies sowed by both men and gods, and the struggles of those in the most squalid situations. Exploration is a key feature of this mod, with multiple shortcuts and unlikely routes making your trek ac
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Nexus requirements
Mod name | Notes |
---|---|
Fuz Ro D-oh - Silent Voice | Needed for silent dialogue - not mandatory. |
Mods requiring this file
Mod name | Notes |
---|---|
Better Dynamic Snow in New Worldspaces | Optional |
Beyond Reach RND Patch | 4.0 beta |
Beyond Reach SE Spanish | |
Beyond Reach SSE 4.0 beta DV 1.3.1 | Komplettpaket benötigt, esm austauschen |
Bruma and Other Patches for Convenient Horses | Optional. |
Dark Forest of Skyrim SE - Beyond Reach | |
Predator Patches Galore | |
QUASIPC - Qwinn's Unified Automated Self Installing Patch Compendium | |
Skyrim Wayshrines - Immersive Fast Travel - SWIFT SE | Only needed for the Beyond Reach addon |
File credits
STROTI- For all the meshes and textures he provided to the community, the mod wouldn't have been done without him
Insanity - Again, many models and textures used from him
Monster Mod
The people who worked on immersive armors - If you find one of your armors in this mod contact me for credits.
Credo - Excellent work on the armors, highly detailed and functional.
DarkRider - Beautiful art and pictures
Griffon fortress author - Contact me for credits
MEO - For the awesome tents
Tamira - For a great statue
URW - Good weapons
Oblivion gate author - contact for credits
LoneArchitect -Breton houses meshes, Part of the Beyond Skyrim project
Vicn - For creature meshes.
NONE OF THESE MODELS/TEXTURES WERE MADE BY ME.
Donation Points system
This mod is not opted-in to receive Donation Points
Translations- Spanish
- German
Translations available on the Nexus
Language | Name |
---|---|
German | Beyond Reach SSE 4.0 beta DV 1.3.1 |
Spanish | Beyond Reach SE Spanish |
Version 4.0 Beta
- - New voice acting added: King Sigmayne, Denize, Griffon
- New Quests added: Confluence of Desire, Avatar hunt, 3 radiant quests provided by Elritch, Rescue Mission (Was disabled in earlier versions)
- Many quests restructured and changed
- Updated LOD
- Fixed scripts that would fire without contingent object
- Fixed recurring script for Pickaxe quest (Caused CTD on save earlier)
- Added spells that enable abilities upon performing power attacks, given by Radiant quest 'Avatar Hunt'
- Added other spells that can be purchased from the Missionary within Arnima
- General bug fixes and structure changes of quests to have them easier to progress
- More options to use speech skill to have different branches in quests
- More shops in Evermore: Ink Dominion, Agne's Apparel
- Changes and expansions to several dungeons
- Fixes to Orc questline, no VA included.
- Changes to several areas of worldspace
- New ending sequence added
- New music for end of quests.
- - New voice acting added: King Sigmayne, Denize, Griffon
Version 3.999
- - Merchant at start of main quest has new dialogue and lines, with full VA
- Orc main quest can now be completed without console commands
- many new scenes within Orc main quest and features included
- Many changes among original Main quest and fixes in other areas
- Flora overhaul along roads and among cliff faces
- Some changes to certain interiors
- Side quests attended to, Descent of the eternal rabbit and Lure of Karim in particular.
- New spells, including turret spells that can be bought from the Missionary within Arnima
- New summon spell that can retrieved after special boss fight at end of main quest (Pathos for perdition)
- Changed Lights Respite Inn to serve as an actual Inn with barkeeper
- Silat, who can be encountered along the river to the 'south', now sells special gear
- Fixed certain spells, especially restoration offensive spells so they can heal allies and damage enemies
- New scenes along original Main quest
- Updated LOD
- - Merchant at start of main quest has new dialogue and lines, with full VA
What would you like to see improved for my next major update?
Beyond Skyrim High Rock
So far I've worked on the following in this blogpost:
With my main intention of bringing life to the worldspace through more random encounters, conversations and quests.
Since that blogpost I've also worked how how to do my own random encounters in the mod that are completely separate from Skyrim, changed how some major bosses fight (giving them unique abilities and scripts). And I've also finalized the player home, which can be upgraded via the property seller.
Skyrim Beyond Reach Quest Id
Please give your honest feedback, I don't care how negative your reception of the mod was, only that you reply with something constructive so I can work with it.